﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Game : EntityStatic
{
    public static void Init()
    {
        AddComp<ActorManager>();
        AddComp<UGUIManager>();
        AddComp<UNetworkManager>();
    }

    public static UGUIManager UI => Game.GetComp<UGUIManager>();
}
